I just want to let everybody know that I’ll be in Austin for the SXSW Conference next week.  I will be presenting a workshop on producing music in Reason in the Artist Central area on Thursday, March 15th, from 4 to 5 PM.  If you’re around, definitely drop in and say “Hi!”  (Or is it “Howdy!” in Texas?)

If you would like to hear a couple of the EDM tracks I’ve been producing in Reason lately, check out my new singles,  “Energy” and “Hiccup”.  “Energy” is out now (available everywhere, including iTunes, and soon Beatport), and “Hiccup” will be released next month on my Synchronized Music label.

“Energy” on Juno Download

“Hiccup” on Soundcloud

 
Hiccup (Original Mix) by Erik Hawk Music

It’s super easy to sidechain compress in Reason.  And this is the key to producing that classic, pulsing synth pad sound you hear in dance music.  You know, the synth pad that throbs in time with the kick drum.  Here’s a video on how to set this type of sound up in Reason.  Plus, I show you how to keep it going even when your song’s main kick drum drops out, so you can produce inspirational breaks in your arrangement without ever losing the pulse of the kick.

Here’s the completed combinator patch that I demonstrate in the video so you can explore how it’s put together right in your own Reason Rack.

Combinator Patch [COMING SOON]

 

I recently had the opportunity to remix a previously unreleased Scatman Crother’s song, “Scoot On Over To Scat’s” (produced by Andrew Melzer in 1979).  It was a lot of fun to work on a track from such an icon of the 70s.  It was also a serious challenge because all I had to work with was an unmastered, stereo mix.  The multitrack tapes had been lost long ago.  But, as the saying goes, “What doesn’t kill you makes you stronger.”  Or, at the very least gave me a serious work out using the Pro Tools Elastic Audio’s warp markers, and writing my own music on top of a preexisting disco groove. Whew!

Here’s a video tour of my Pro Tools session explaining how I pulled off this remixing magic.

You can hear the original “Scoot On Over To Scat’s” song here, http://youtu.be/jsXxRFxATaU.  And this is my remix. Enjoy!

Scatman’s Background

Benjamin Sherman Crothers, born May 23rd 1910 in Terre Haute, Indiana (passed away November 22nd, 1986 in Van Nuys, California), started performing in the speak-easy circuit of Chicago in the latter part of the 20s.  In 1931, he got his own radio show on WFMK Dayton, Ohio, billing himself as “Scat Man”. In 1935, he made his first appearance in a film, a short called “Symphony In Black” with Duke Ellington and Billie Holiday. He would go on to act in 45 more motion pictures including “The Shining”, “One Flew Over The Cuckoo’s Nest”, “Bronco Billy”, “Aristocats”, “The Shootist”, “Silver Streak”, “The Lady Sings The Blues”, “Scavenger Hunt”, “Twilight Zone: The Movie”, and “Transformers: The Movie”.

In 1943, Scatman moved to Hollywood, California and hired an agent. In 1948 he was one of the first African-Americans to land a recurring role on a network TV show, “Dixie Showboat”. Over the next three decades, Scatman appeared in hundreds of TV programs including 65 episodes of NBC’s sitcom “Chico and the Man” as Louis the garbage-man, 18 guest appearances on Johnny Carson’s “Tonight Show”, and “Colgate Comedy Hour”, “The Jack Benny Show”, “Nat King Cole Show”, “The Steve Allen Show”, “Casablanca”, “Hong Kong Phooey”, “Roots”, “The Super Globetrotters”, and “Sanford and Son”. Scatman Crothers received a star on the Hollywood Walk of Fame, in front of the Egyptian Theatre.

Here’s a common mistake I see over and over, producing and mixing a track with a gain maximizer on your mixer’s main output. Examples of gain maximizers are the Waves L2 Ultramaximizer, Avid Maxim, or if you’re working in Reason or Record, the MClass Maximizer. These devices are designed to limit a signal’s peaks and then automatically optimize the output (called automatic gain makeup), in relation to a given threshold, to a specific level you’ve set (such as 0 dB, or –0. 2 dB). Or, to put it in simpler terms, to make your audio sound as loud as possible.

If you don’t realize that you’re working through a gain maximizer, you’re probably thinking that your production sounds wonderfully loud and full. Indeed, some software programs actually feature default templates with a maximizer on the mixer’s main output (such as Reason). This is a great sales pitch, since it makes your track sound totally bombastic, but it’s not reality. The reality is that if you bypass the maximizer you’ll most likely discover that you’re clipping (exceeding 0 dB) your main output, badly. It’s only because of the maximizer that you can’t see or hear your woefully out of balance gain structure. Instead, the clipping is being rounded out by the maximizer’s brick-wall limiter algorithm in order to sound more palatable to your ear. But, the clipping is still there, your overdriven mixer channels are still there, your poor gain structure is still there.

As a dramatic example, I often demonstrate this mistake in Reason. With the default Mastering Combinator inserted on the mixer’s main output I create a Dr. Octo REX, press Play, and then turn up all the levels to the max: Dr. Octo’s Master Level, the mixer channel’s level, and the mixer’s Master Fader. It sounds great and there’s no clipping indicated on the Audio Output Clipping Indicator on the Transport Bar. But, then, I Bypass the Mastering Combinator and the Clip Indicator immediately illuminates, and stays on nonstop. In fact, in this extreme example you can actually hear the clipping, and this is difficult to do in Reason because its main outputs seem to be pretty forgiving even when you’re seeing the Clip indicator.

So, now, the obvious question is, if everything sounds fine with a maximizer on my main output why should I care? There are a few reason’s why it’s not a good idea to produce and mix with a sonic maximizer on your main output:

Just because you can’t see or hear the clipping doesn’t mean it’s not there. And, if it’s there, then when you master your mix all you’re doing is trying to smooth out the clips. You’re gain maximizing your entire mix, clips included, and this can only lead to an inferior sounding master.

If the maximizer is trying to turn up, or turn down, your signals for optimum loudness, then whenever you adjust a level or EQ a signal in your mix the maximizer is automatically countering your move. Consequently, you won’t have the full dynamic range to work in, you’ll be limited to the dynamic range that the maximizer is setting for you. With the maximizer countering every move you make in the mix you aren’t really hearing your work. Talk about counter productive.

As a rule, maximizers are serious processor hogs. Think about it, they have to look ahead at the digital signal and adjust every upcoming peak according to their Threshold and Gain Output settings. So, with a maximizer inserted on your main output, can you imagine how much latency you’re introducing? The answer is, a lot, in the thousands of samples. Just try monitoring a live signal (such as a vocal or guitar) through a maximizer inserted on your main output and you’ll immediately hear what I’m talking about. It’s a disturbing amount of latency and there’s no reason to be fighting for processor resources when all you have to do is delete the maximizer from your signal path. (When you’re mastering, this sort of latency on your main output isn’t an issue.)

If you’re already slamming your mix through a maximizer, you’ve pegged 0 dB, and everything is as loud as it can possibly be with hardly any dynamics left in your mix, what’s left for a mastering engineer to do? The answer is, not much. If you’re serious about releasing your music, leave some dynamics in your mix for a mastering engineer to work with.

Having said all this, I think it’s a great idea to fine tune your mix through a maximizer when you’re mastering directly in your multitrack mix session. I do this all the time, after my mix is complete, especially for reference mixes (tracks that need to impress clients), and background music for film and TV. However, if it’s for an album cut that I plan to send out for mastering, the maximizer effect (some maximizers, such as the L2 and Maxim, have dithering and bit reduction that can be used independently of their gain maximizer functions) is out of the signal path altogether.

I’ve received many requests for tutorials on writing/producing a hip-hop or dance beat. In theory, this is a nice idea. In reality, there’s just no way you can encapsulate all of the creative and technical know-how that goes into writing and producing a great sounding beat in a single tutorial. Fortunately, that hasn’t stopped me from trying, because even if I can’t pack all of the relevant information into one tutorial, it’s still worth doing for the information that I can share in about a ten-minute video.

So, I threw on some clothes, my Remix Miami T-shirt, didn’t bother to shave, set up the camera (top view down so you could see my hands on the control surfaces), and wrote a hip-hop style beat off the top of my head. It took me around 40 minutes, but I edited the whole process down to about a 12-minute video. Obviously, there are some parts missing, such as playing with MPC backdrops for Kong, or running the hi-hats through a compressor. But, if you watch carefully, it’s all there, because in addition to the techniques I describe as I’m working, you can also see all the device settings and the connections when I flip Reason’s rack over. The video is in HD so you can totally see all the details. I used Reason 5, Kong for all the drum sounds, and Thor for the bass line. Enjoy!

Stutter Edit by BT

Jan 23 2011

The new Stutter Edit plug-in, conceived and developed over the past fifteen years by pioneering electronic music artist and composer, BT, is pretty amazing. Upon installing this plug-in on my system I feel like I’ve got BT in the studio with me helping to produce stutter edits and breaks in my song. Really, it’s like I hired him as a technical consultant just for his stutter edit production techniques. It used to take me hours, even days to cook up these sound effects, through intricate slicing and dicing of waveforms and automating stacks of effects. Now, I can simply play a key on my keyboard and get the same, if not better, results! I can’t restrain myself from exclaiming, “It’s BT in a plug-in!”

How It W-w-w-works

Here’s how it works, simply insert Stutter Edit on the audio track that you want to stutter. Then, set up a MIDI track to send MIDI note and controller data to the Stutter Edit plug-in. Now, play your song and whenever you want to hear a stutter effect press a note on your keyboard to trigger one of the preset stutter effects. It’s that simple, and the presets sound great! Plus, to add more dynamics and enhance your ability to really play the effects, Pitch Bend is assigned to the plug-in’s global, resonant filter effect, and the Mod Wheel let’s you control different real-time dimensions of a preset. For example, moving the Mod Wheel could alter the speed of a preset’s stutters. You can record your MIDI performance and automate Stutter Edit directly from the MIDI track.

Sutter Edit comes with a ton of ready-made stutter effects spread out across the entire keyboard, right when you open it, so you can get to stuttering immediately. It also includes banks of stutter effect presets from BT himself, and a other electronic music luminaries, such as Richard Devine. If you’re not into the presets, you can certainly program your own stutter effects, from a simple eighth note stutter to crazy lo-fi distortion with delays and noise sweeps. Its many controls—Quantize, Delay, Gate, Filters, Buffer Position, Bit Reduction, Pan, Lo-Fi, Stutter Matrix, and Arpeggiator—combined with its Generator noise synthesis section gives you the ability to cook up just about any cutting edge stutter effect that you can dream of. Way too much fun!

Imagine the Possibilities

Sutter Edit is incredibly useful in the studio, but what I’m equally impressed by is its live performance potential. For example, stutter effecting loops in Ableton Live, in real-time right from your MIDI keyboard. Obviously, BT is deep into such things. He didn’t just dream up this plug-in in the studio, he wanted to take his stutter effects to the stage for live performances. And, clearly, he’s done exactly this, giving Stutter Edit plenty of beta testing during his Laptop Symphony shows. So, even though this is just version 1.0, it’s reassuring to know that it’s been out on the road and thoroughly tested by a pro, in high-profile, real life gigs. We know it works for live shows, not just in how it’s designed, but that it’s reasonably stable as well. How many software companies can say this about their newest software?

I’m already seeing and hearing grumblings on discussion threads saying, “I’ll never use Stutter Edit. I take pride in programming my own stutter effects one edit at a time.” Well, fine, I’ll have an entire track of stutter effects produced in the time it took you to do just one. And, besides, given a little time and patience—I know stutter edit producers have plenty of this—you can program your own unique stutter effects in this plug-in, assign them to keys on your keyboard, and save them in your own bank of presets. You don’t have to sound like the factory presets, you can develop your own unique stutter effect sound. Then, you can perform your stutter edits live, whether in the studio or on stage. This most certainly isn’t something you can do with that one stutter edit you just spent all day programming in your DAW. OK, enough said.

In the coming years, I predict that Stutter Edit will be massively overused, not unlike the AutoTune vocal sound (you know, Cher and T-Pain). Hopefully, the effect will be used tastefully, artfully, and without going completely overboard with it. Though, admittedly, I’ve probably already failed in this department—it’s just too much fun to play with. In fact, after about six instances of Stutter Edit in my Pro Tools session I managed to crash hard, several times, eventually completely freezing my Mac. Fortunately, after a quick reboot I was back in business and everything was running smoothly again. I also had problems controlling clipping at the plug-in’s output, because some of the effects pumped out serious amplitude spikes. A soft clip limiter section in the next build of Stutter Edit would be greatly appreciated.

Stutter Edit is distributed and supported by Izotope. There’s a lot of wonderful information about Stutter Edit on their Web site,
http://www.izotope.com/products/audio/stutteredit/index.asp
But, the best way to really appreciate Stutter Edit is download the trial version and take it for a test drive yourself. Also, check out this video tour of how I used Stutter Edit in a remix of my song “Delicious People”, for which the remix stems are available on my CD, Erik Hawk & The 12-Bit Justice League.
http://www.cdbaby.com/cd/erikhawk

My New CD is Out!

Aug 09 2010

I’m very excited to announce that my new CD is out, Erik Hawk & The 12-Bit Justice League. If you like electronic dance music fused with orchestral elements, I think you’ll enjoy this CD. Plus, the physical CD contains remix stems (WAV, REX, and MIDI files) for your remixing and DJ-ing pleasure. The physical CD can be purchased through CD Baby, and digital only downloads are widely available, from iTunes to Amazon.

Here’s the official press blurb:

The new album by Erik Hawk, Erik Hawk & The 12-Bit Justice League, plays like the soundtrack to an action movie. Every song could underscore a scene, from the opening action of “Introductions”, to the heroics of “On a Mission”, and the closing images of “Into the Sunset”. So, it comes as no surprise to learn that Hawk’s alter ego is composer/producer/remixer, Erik Hawkins. His music has been featured in countless film and television shows (from The Informers, to Ugly Betty, and CSI:Miami).

Joining Hawk on his musical adventures are several critically acclaimed musicians, including Gilli Moon (vocals), Christine Wu (violin), Lygeia Ferra (vocals), Craig Seganti (trumpet), and the album was mastered by pioneering hip-hop producer/engineer Michael Denten. Hawk wrote/co-wrote, arranged, and produced all of the tracks. He plays guitar, keyboards, and sings throughout the album.

To keep up with announcements, shows, placements, and contests, join me on Facebook.

And, here’s my official YouTube announcement:

Peter Gabriel Remix

Jul 02 2010

Please vote for my remix at indabamusic by clicking on the widget below, and ask all of your friends to vote for me too. Voting goes until July 15, 2010. And, if you send me to London I promise to bug Gabriel for all of his best production tricks so that I can bring them back here and share them with all of you.

As a rule, I don’t generally have time to enter the many amazing remix contests offered on indbamusic.com. But, this time, I couldn’t pass up a chance to remix a classic Peter Gabriel song, “Games Without Frontiers”. And, more importantly, a chance to have Gabriel listen to my work and maybe even meet him in London! That’s just to cool of an opportunity to pass up. With everything that Gabriel has done in his life, both musically and as a philanthropist, he’s definitely a hero of mine. So, I went for it.

Remixing is a form of music production. Just like producing a song for an artist, the object shouldn’t be about imposing your musical ideas on another musician’s composition and performance. Instead, it’s about helping the artist and their material to be the best that they can be. To this end, I think it’s important to respect the songwriter’s original message and the vocalist’s performance when remixing, especially when the vocalist is the songwriter. Ideally, the recognizable elements of the song, such as vocal phrases and guitar lines, should be audible in your remix. With this in mind, I felt “Games Without Frontiers” could benefit from a more guitar-driven, pop rock arrangement, with a full kit played over an updated Roland CR-78 drum loop, and a touch of orchestral elements for added texture and movement.

In these videos, I take you on a mini tour of my “Games Without Frontiers” remix session using Pro Tools and Reason. There’s a lot to explain in this session, so I broke the tour into two videos. The first focuses on drums and rhythm section instruments (bass, guitars, piano, etc.). And, the second focuses on orchestral elements, voice parts (lead and backing vocals), and mastering. I’m also attaching the Pro tools session file, without its audio files, to this blog so that you can look through the session and see how it’s all set up.

Peter Gabriel Remix Session Video Tour (Part 1)

Peter Gabriel Remix Session Video Tour (Part 2)

*Remember, you can double click on these videos and watch them directly on YouTube to see them in HD.</em

The session file as a Zip.
PG REMIX VIDEO TOUR
Download directions:
Right-click PC and from the pop-up menu choose, “Save Link as…”
Control-click Mac and from the pop-up menu choose, “Save Link as…”

A common question I hear from students is, “Do I need to hire a mastering engineer?” The answer is, it really depends, it depends on what you’re trying to accomplish. If you’re just making some homemade CDs to pass out to friends or sell at your gig, you don’t need to spend the money on a mastering engineer. If you’re submitting your songs to a music library, your songs need to be mastered, but you might be able to do this yourself using some of the awesome mastering software programs available. I’m certainly no mastering engineer but I’ve mastered a lot of my own songs that have gone on to be featured in T.V. shows and movies. However, if you’re planning on pressing up 1,000 or more mass produced CDs for worldwide distribution, and the album is important to you, spending the cash to hire a great mastering engineer is essential.

After writing, producing, and mixing the fourteen songs on my upcoming album I had seriously had it with listening to my own tracks over, and over, and over again. So, when I finally made the decision to spend a couple thousand to hire an experienced mastering engineer, I breathed a big sigh of relief. Even though it would be a significant dent in my pocketbook I knew the right mastering engineer would be worth the price.

My choice of a mastering engineer was Michael Denten at Infinite Studios (and, on Myspace). Uploading my project to him was an exciting moment because I knew he would listen to my project with fresh ears, in a completely different studio, and give me some honest feedback on my mixes. Having worked with Denten for a few years in the 90s, I knew how he liked his mixes, phat and present. I knew that with his extensive experience working with some of the biggest names in hip-hop, from Digital Underground to E-40, that he would naturally bring this big, round, bass heavy sound to my project. And, I was confident that my project would benefit from this sound. It’s critical to choose the right mastering engineer for a project, because as much as the right mastering engineer can blow up your sound, the wrong mastering engineer can totally screw up your sound.

Denten was busy so it took him awhile to get to my project, but when he did take his first listen he opened up my eyes and ears to some mistakes that I had made in my mixes. I figured he would have some suggestions, and I figured there was no way I was going to nail all my mixes right out of the gate, so I was able to listen to his feedback with an open mind. You’ve got to remove your ego from the equation in order to hear blunt feedback on your own material, especially material you’d been working on for months and months. You’ve got to remember that this is about what’s good for the song, not what’s good for your ego. Denten didn’t disappoint, he took me to school and made suggestions that where spot on and really helped me to improve my mixes. Let me paraphrase some of his suggestions so you understand what I’m talking about.

“This song is muddy in the 500 Hz range, you need to clean this up.”

“What happened to the kick drum here, it’s leaning to one side.”

“The lead vocals are way to dry on this song, they’re not sitting in the mix right.”

“The drum loop in this song isn’t punching through the mix enough, you need to split it out to different tracks so that you can treat the high, mid, and low frequencies separately.”

“You need to add some sub bass here for more bottom end. You should use the Waves MaxxBass plug-in.”

“Your mixes aren’t very wide. Don’t be so conservative on your panning, spread things out.”

Some pretty blunt criticisms, and those were just the main ones. There were many other smaller, equally helpful suggestions that he made throughout the process.

After receiving his initial feedback I went back to my studio and made the changes. My mixes sounded so much better, and, as a result, my masters sounded a whole lot better, and my entire album sounded better. Thank you Mr. Denten! This is what a great mastering engineer can do for your mixes before they’ve even touched them, they can be a second set of ears and give you crucial feedback to help you improve your sound. Then, when they actually do their job and master your music, your songs are going to sound a whole better than if you had skipped this step and gone straight to mastering all of the tracks on your own. So, if you’re serious about releasing an album worldwide, and you plan to spend the money on physical CDs, don’t skip this step, hire an experienced mastering engineer to take your project to the next level.

Some of the control room monitors at Infinite Studios.

iMusic Live

Apr 30 2010

I’ve been intrigued by the tiny music applications on the iPod. They’re fun to play but you can’t really make serious music on them, right? Well, maybe not, unless you have the super powers of iPod Girl!

Then, I saw the iPad, and the first thing I thought was, “Wouldn’t it be cool if somebody developed some music applications for that.” I can imagine myself relaxing on the couch writing beats, with everything I need directly on the screen. Or, better yet, playing a couple of these live in a club. For example, one on either side of a DJ mixer. How cool would that be? Sure, neat idea, but we’ll see when this becomes reality, probably not for a long time.

Well, I had the right idea, but, wow, was my projected time line off. Korg just released the iElectribe for iPad. It looks really cool. I’m nearly ready to drop some cash for an iPad just so I can run this app. I think this is the future of laptop synths and music making programs. Rather than having one Korg Kaoss unit sitting on my desk, next to an Access Virus, next to a Dave Smith Tetra, next to an Adrenalinn, next to a . . . well, you get the idea. Instead of all this, I’d have one or two iPads sitting on my desk ready to be turned into any effect device or synth I can imagine. Obviously, this level of power and connectivity in an iPad is still a long ways off, but I can see the future and it looks fabulous!

iELECTRIBE

KORG’s first dedicated iPad musical instrument app!

For over a decade, Korg’s Electribe•R has been go-to gear for creative musicians from around the world and across multiple electronic and dance music genres. Now, you can take the power of the Electribe•R with you thanks to iElectribe, Korg’s first dedicated app; bringing the fun of analog-synth style beat making to your iPad. Best of all, the iElectribe takes full advantage of iPad’s 9.7 inch multi touch display to deliver a new style of musical instrument.

Main Features
Faithful recreation of the Electribe•R’s entire sound engine and sequencer

64 Preset patterns ready for immediate use

8 Supercharged effects

Advanced Motion Sequencing takes the iElectribe to new frontiers

Available now at Apple’s App Store (inside iTunes Store) for a special introductory price of $ 9.99 (US Dollars). Promotional pricing expires June 30, 2010 (regular price is $19.99 USD).

Classic must-have Korg dance gear, now available as a dedicated iPad application

Since its debut in 1999, the aggressive sound, unique functionality, and intuitive beat-building style of the Korg Electribe series has continued to make it a favorite of creative artists around the world. Over the years, the Electribe series has continued to evolve in new directions. The vacuum-tube equipped Electribe•MX and SX went on sale in 2003, followed by the updated MKII versions of the Electribe•A and Electribe•R. The year 2010 marks another chapter for the Electribe family with the iElectribe – one of the world’s first dedicated iPad musical instrument applications.

While fun to use, the iElectribe is no toy; it brings to the iPad the legendary capabilities of the Electribe series. Sound creation is easy and intuitive. Simply touch the step-sequencer’s sixteen individual step keys to quickly start a groove, pick another part and repeat. This simple and understandable interface offers an intuitive “hardware” feel that will captivate the imagination of anyone – those familiar with the Electribe’s power, and those who are experiencing it for the first time!

Faithful recreation of the Electribe•R’s entire sound engine and sequencer
Like its hardware counterpart, the iElectribe offers a four-part percussion synthesizer and a four-part PCM synthesizer. The percussion synthesizer features analog synth-style versatility, including exciting cross modulation! The sample-based PCM parts deliver realistic drum hits, cymbals, and more. Using the Accent function adds emphasis where you need it – vital for creating compelling grooves. All in all, that’s eight programmable parts combined with the easy-to-use 16-step sequencer, so anyone can start creating powerful beats instantly!

64 preset patterns ready for immediate use
The 64 preset patterns include familiar patterns from the Electribe•R as well as new patterns created especially for the iElectribe. The preset patterns cover a wide variety of dance music styles including techno, house, electro, trance, drum ‘n’ bass, dubstep, hip-hop, and R&B. Of course, there is plenty of room to program patterns that are all your own.

Supercharged Master Effect with 8 effect types

The Master Effect has been enhanced from the original Electribe•R, and has been optimized for use in today’s music scene. The eight effect types can spice up your beats in a variety of ways that can become indispensable. Included are a chorus/flanger that fits any type of sound; a tempo-matching BPM delay; plus effects such as a grain shifter and decimator which can dramatically transform the sound.

Advanced Motion Sequencing makes patterns come alive
Simply stated, Motion Sequencing records all of your sound enhancing knob-twisting and tweaking so it can be memorized and replayed as part of a pattern. The knob motion of all parameters, for each and every part, can be recorded – so you can go wild and create diverse and complex patterns like never before.