It’s super easy to sidechain compress in Reason.  And this is the key to producing that classic, pulsing synth pad sound you hear in dance music.  You know, the synth pad that throbs in time with the kick drum.  Here’s a video on how to set this type of sound up in Reason.  Plus, I show you how to keep it going even when your song’s main kick drum drops out, so you can produce inspirational breaks in your arrangement without ever losing the pulse of the kick.

Here’s the completed combinator patch that I demonstrate in the video so you can explore how it’s put together right in your own Reason Rack.

Combinator Patch [COMING SOON]

 

I recently had the opportunity to chat with up-and-coming electronic music producer and DJ, Lucky Date (Jordan Atkins-Loria). He uses Reason to produce these fantastically phat dance tracks and remixes. Plus he regularly shares his production secrets on his YouTube channel, luckydatevideos. The music that he pumps out of Reason is truly inspirational, so I wanted to ask him about how he gets such a huge sound and what other software besides Reason is part of his production and DJ arsenal. He gave a great interview and had a lot of wonderful insight and advice. Watch out for Lucky Date, I predict he’ll be producing many mega-dance-floor hits in the coming years.

 

Here’s a common mistake I see over and over, producing and mixing a track with a gain maximizer on your mixer’s main output. Examples of gain maximizers are the Waves L2 Ultramaximizer, Avid Maxim, or if you’re working in Reason or Record, the MClass Maximizer. These devices are designed to limit a signal’s peaks and then automatically optimize the output (called automatic gain makeup), in relation to a given threshold, to a specific level you’ve set (such as 0 dB, or –0. 2 dB). Or, to put it in simpler terms, to make your audio sound as loud as possible.

If you don’t realize that you’re working through a gain maximizer, you’re probably thinking that your production sounds wonderfully loud and full. Indeed, some software programs actually feature default templates with a maximizer on the mixer’s main output (such as Reason). This is a great sales pitch, since it makes your track sound totally bombastic, but it’s not reality. The reality is that if you bypass the maximizer you’ll most likely discover that you’re clipping (exceeding 0 dB) your main output, badly. It’s only because of the maximizer that you can’t see or hear your woefully out of balance gain structure. Instead, the clipping is being rounded out by the maximizer’s brick-wall limiter algorithm in order to sound more palatable to your ear. But, the clipping is still there, your overdriven mixer channels are still there, your poor gain structure is still there.

As a dramatic example, I often demonstrate this mistake in Reason. With the default Mastering Combinator inserted on the mixer’s main output I create a Dr. Octo REX, press Play, and then turn up all the levels to the max: Dr. Octo’s Master Level, the mixer channel’s level, and the mixer’s Master Fader. It sounds great and there’s no clipping indicated on the Audio Output Clipping Indicator on the Transport Bar. But, then, I Bypass the Mastering Combinator and the Clip Indicator immediately illuminates, and stays on nonstop. In fact, in this extreme example you can actually hear the clipping, and this is difficult to do in Reason because its main outputs seem to be pretty forgiving even when you’re seeing the Clip indicator.

So, now, the obvious question is, if everything sounds fine with a maximizer on my main output why should I care? There are a few reason’s why it’s not a good idea to produce and mix with a sonic maximizer on your main output:

Just because you can’t see or hear the clipping doesn’t mean it’s not there. And, if it’s there, then when you master your mix all you’re doing is trying to smooth out the clips. You’re gain maximizing your entire mix, clips included, and this can only lead to an inferior sounding master.

If the maximizer is trying to turn up, or turn down, your signals for optimum loudness, then whenever you adjust a level or EQ a signal in your mix the maximizer is automatically countering your move. Consequently, you won’t have the full dynamic range to work in, you’ll be limited to the dynamic range that the maximizer is setting for you. With the maximizer countering every move you make in the mix you aren’t really hearing your work. Talk about counter productive.

As a rule, maximizers are serious processor hogs. Think about it, they have to look ahead at the digital signal and adjust every upcoming peak according to their Threshold and Gain Output settings. So, with a maximizer inserted on your main output, can you imagine how much latency you’re introducing? The answer is, a lot, in the thousands of samples. Just try monitoring a live signal (such as a vocal or guitar) through a maximizer inserted on your main output and you’ll immediately hear what I’m talking about. It’s a disturbing amount of latency and there’s no reason to be fighting for processor resources when all you have to do is delete the maximizer from your signal path. (When you’re mastering, this sort of latency on your main output isn’t an issue.)

If you’re already slamming your mix through a maximizer, you’ve pegged 0 dB, and everything is as loud as it can possibly be with hardly any dynamics left in your mix, what’s left for a mastering engineer to do? The answer is, not much. If you’re serious about releasing your music, leave some dynamics in your mix for a mastering engineer to work with.

Having said all this, I think it’s a great idea to fine tune your mix through a maximizer when you’re mastering directly in your multitrack mix session. I do this all the time, after my mix is complete, especially for reference mixes (tracks that need to impress clients), and background music for film and TV. However, if it’s for an album cut that I plan to send out for mastering, the maximizer effect (some maximizers, such as the L2 and Maxim, have dithering and bit reduction that can be used independently of their gain maximizer functions) is out of the signal path altogether.

I’ve received many requests for tutorials on writing/producing a hip-hop or dance beat. In theory, this is a nice idea. In reality, there’s just no way you can encapsulate all of the creative and technical know-how that goes into writing and producing a great sounding beat in a single tutorial. Fortunately, that hasn’t stopped me from trying, because even if I can’t pack all of the relevant information into one tutorial, it’s still worth doing for the information that I can share in about a ten-minute video.

So, I threw on some clothes, my Remix Miami T-shirt, didn’t bother to shave, set up the camera (top view down so you could see my hands on the control surfaces), and wrote a hip-hop style beat off the top of my head. It took me around 40 minutes, but I edited the whole process down to about a 12-minute video. Obviously, there are some parts missing, such as playing with MPC backdrops for Kong, or running the hi-hats through a compressor. But, if you watch carefully, it’s all there, because in addition to the techniques I describe as I’m working, you can also see all the device settings and the connections when I flip Reason’s rack over. The video is in HD so you can totally see all the details. I used Reason 5, Kong for all the drum sounds, and Thor for the bass line. Enjoy!

My New CD is Out!

Aug 09 2010

I’m very excited to announce that my new CD is out, Erik Hawk & The 12-Bit Justice League. If you like electronic dance music fused with orchestral elements, I think you’ll enjoy this CD. Plus, the physical CD contains remix stems (WAV, REX, and MIDI files) for your remixing and DJ-ing pleasure. The physical CD can be purchased through CD Baby, and digital only downloads are widely available, from iTunes to Amazon.

Here’s the official press blurb:

The new album by Erik Hawk, Erik Hawk & The 12-Bit Justice League, plays like the soundtrack to an action movie. Every song could underscore a scene, from the opening action of “Introductions”, to the heroics of “On a Mission”, and the closing images of “Into the Sunset”. So, it comes as no surprise to learn that Hawk’s alter ego is composer/producer/remixer, Erik Hawkins. His music has been featured in countless film and television shows (from The Informers, to Ugly Betty, and CSI:Miami).

Joining Hawk on his musical adventures are several critically acclaimed musicians, including Gilli Moon (vocals), Christine Wu (violin), Lygeia Ferra (vocals), Craig Seganti (trumpet), and the album was mastered by pioneering hip-hop producer/engineer Michael Denten. Hawk wrote/co-wrote, arranged, and produced all of the tracks. He plays guitar, keyboards, and sings throughout the album.

To keep up with announcements, shows, placements, and contests, join me on Facebook.

And, here’s my official YouTube announcement:

Peter Gabriel Remix

Jul 02 2010

Please vote for my remix at indabamusic by clicking on the widget below, and ask all of your friends to vote for me too. Voting goes until July 15, 2010. And, if you send me to London I promise to bug Gabriel for all of his best production tricks so that I can bring them back here and share them with all of you.

As a rule, I don’t generally have time to enter the many amazing remix contests offered on indbamusic.com. But, this time, I couldn’t pass up a chance to remix a classic Peter Gabriel song, “Games Without Frontiers”. And, more importantly, a chance to have Gabriel listen to my work and maybe even meet him in London! That’s just to cool of an opportunity to pass up. With everything that Gabriel has done in his life, both musically and as a philanthropist, he’s definitely a hero of mine. So, I went for it.

Remixing is a form of music production. Just like producing a song for an artist, the object shouldn’t be about imposing your musical ideas on another musician’s composition and performance. Instead, it’s about helping the artist and their material to be the best that they can be. To this end, I think it’s important to respect the songwriter’s original message and the vocalist’s performance when remixing, especially when the vocalist is the songwriter. Ideally, the recognizable elements of the song, such as vocal phrases and guitar lines, should be audible in your remix. With this in mind, I felt “Games Without Frontiers” could benefit from a more guitar-driven, pop rock arrangement, with a full kit played over an updated Roland CR-78 drum loop, and a touch of orchestral elements for added texture and movement.

In these videos, I take you on a mini tour of my “Games Without Frontiers” remix session using Pro Tools and Reason. There’s a lot to explain in this session, so I broke the tour into two videos. The first focuses on drums and rhythm section instruments (bass, guitars, piano, etc.). And, the second focuses on orchestral elements, voice parts (lead and backing vocals), and mastering. I’m also attaching the Pro tools session file, without its audio files, to this blog so that you can look through the session and see how it’s all set up.

Peter Gabriel Remix Session Video Tour (Part 1)

Peter Gabriel Remix Session Video Tour (Part 2)

*Remember, you can double click on these videos and watch them directly on YouTube to see them in HD.</em

The session file as a Zip.
PG REMIX VIDEO TOUR
Download directions:
Right-click PC and from the pop-up menu choose, “Save Link as…”
Control-click Mac and from the pop-up menu choose, “Save Link as…”

A common question I hear from students is, “Do I need to hire a mastering engineer?” The answer is, it really depends, it depends on what you’re trying to accomplish. If you’re just making some homemade CDs to pass out to friends or sell at your gig, you don’t need to spend the money on a mastering engineer. If you’re submitting your songs to a music library, your songs need to be mastered, but you might be able to do this yourself using some of the awesome mastering software programs available. I’m certainly no mastering engineer but I’ve mastered a lot of my own songs that have gone on to be featured in T.V. shows and movies. However, if you’re planning on pressing up 1,000 or more mass produced CDs for worldwide distribution, and the album is important to you, spending the cash to hire a great mastering engineer is essential.

After writing, producing, and mixing the fourteen songs on my upcoming album I had seriously had it with listening to my own tracks over, and over, and over again. So, when I finally made the decision to spend a couple thousand to hire an experienced mastering engineer, I breathed a big sigh of relief. Even though it would be a significant dent in my pocketbook I knew the right mastering engineer would be worth the price.

My choice of a mastering engineer was Michael Denten at Infinite Studios (and, on Myspace). Uploading my project to him was an exciting moment because I knew he would listen to my project with fresh ears, in a completely different studio, and give me some honest feedback on my mixes. Having worked with Denten for a few years in the 90s, I knew how he liked his mixes, phat and present. I knew that with his extensive experience working with some of the biggest names in hip-hop, from Digital Underground to E-40, that he would naturally bring this big, round, bass heavy sound to my project. And, I was confident that my project would benefit from this sound. It’s critical to choose the right mastering engineer for a project, because as much as the right mastering engineer can blow up your sound, the wrong mastering engineer can totally screw up your sound.

Denten was busy so it took him awhile to get to my project, but when he did take his first listen he opened up my eyes and ears to some mistakes that I had made in my mixes. I figured he would have some suggestions, and I figured there was no way I was going to nail all my mixes right out of the gate, so I was able to listen to his feedback with an open mind. You’ve got to remove your ego from the equation in order to hear blunt feedback on your own material, especially material you’d been working on for months and months. You’ve got to remember that this is about what’s good for the song, not what’s good for your ego. Denten didn’t disappoint, he took me to school and made suggestions that where spot on and really helped me to improve my mixes. Let me paraphrase some of his suggestions so you understand what I’m talking about.

“This song is muddy in the 500 Hz range, you need to clean this up.”

“What happened to the kick drum here, it’s leaning to one side.”

“The lead vocals are way to dry on this song, they’re not sitting in the mix right.”

“The drum loop in this song isn’t punching through the mix enough, you need to split it out to different tracks so that you can treat the high, mid, and low frequencies separately.”

“You need to add some sub bass here for more bottom end. You should use the Waves MaxxBass plug-in.”

“Your mixes aren’t very wide. Don’t be so conservative on your panning, spread things out.”

Some pretty blunt criticisms, and those were just the main ones. There were many other smaller, equally helpful suggestions that he made throughout the process.

After receiving his initial feedback I went back to my studio and made the changes. My mixes sounded so much better, and, as a result, my masters sounded a whole lot better, and my entire album sounded better. Thank you Mr. Denten! This is what a great mastering engineer can do for your mixes before they’ve even touched them, they can be a second set of ears and give you crucial feedback to help you improve your sound. Then, when they actually do their job and master your music, your songs are going to sound a whole better than if you had skipped this step and gone straight to mastering all of the tracks on your own. So, if you’re serious about releasing an album worldwide, and you plan to spend the money on physical CDs, don’t skip this step, hire an experienced mastering engineer to take your project to the next level.

Some of the control room monitors at Infinite Studios.

Most of my compression tutorials focus on recognizing what compression can sound like in your mix. Because, if you can’t imagine what properly applied compression will sound like before you reach for the compressor’s controls, you’re working in the dark and your results will be, at best, hit and miss. That said, you do of course need to understand the common controls found on most compressors: Threshold, Ratio, Attack, and Release.

Nick from PrimeLoops does a great job of explaining these four basic controls and their relationships to one another. I discovered Nick’s tutorials as a video response to my How to Use EQ Like a Pro video tutorial. His video tutorials are promotion for Primeloops, a company that sells royalty free loops and samples. They’ve got some good sounds on their Web site. And, some of Nick’s other tutorials look quite good as well. Definitely worth checking out.

Just one thing to mention about Nick’s Compression tutorial, it looks like he’s using an old version of Reason because his demonstration is done using the Comp-01 device. The information is still relevant, because the controls are universal on most compressors, but, if you use Reason, use the MClass Compressor device rather than the Comp-01. The MClass Compressor is a much better compressor in terms of sound and controls.

Wondering how much compression you should use in the mix? Maybe you’re skeptical that compression really makes a difference? It’s a difficult effect to get a handle on and to really use effectively. It starts by being able to hear the difference between a mix that has compression and one that does not. To this end, I’ve cooked up a phat drum beat and given it a mix with lots of compression. In this video, I switch all of the compressors on and off while the beat is playing, so you can seriously hear the difference. And, at the same time I flip through the compressors on each channel so you can peep my settings. Enjoy!

PS — This video can be seen in full screen HD if you go to YouTube. Double click on the video above to jump directly to the full screen version.

As promised, I’ve finally put together a comprehensive video about using Propellerhead’s ReCycle software and how to create your own REX loops. ReCycle continues to be a wonderful tool for slicing and dicing loops. It’s a true music production classic software program. The video pretty much explains it all. Enjoy!