A mashup (AKA bootleg) is taking two songs and beat-matching them together to create a new blended mix of both songs. For example, the classic mashup of Kylie Minogue’s “Can’t Get You Out of My Head” and New Order’s “Blue Monday.” It’s often done using full stereo mixes (with vocals), or, alternately, an a cappella and a stereo mix (possibly an instrumental). To hear a variety of well crafted mashups, check out Party Ben.

Mashups became such a hit on the dance-floor that some producers (such as Richard X) went on to remake parts of the original songs in order to clear the entire mashup for commercial release. For example, the 2002 UK hit by the Sugababes, a combination of the lyrics from Adina Howard’s “Freak Like Me” and the music of Gary Numan’s “Are Friends Electric?”

The point behind my little history lesson is, you don’t always have to play a traditional instrument, or even record a track, in order to be wonderfully creative with music. I have the privilege of working with music production students at all levels of experience, some are seasoned musicians while others are just starting piano lessons. Obviously, for our production project in class, I expect students to create their own tracks, one way or another. It’s a snap for experienced players to record a performance, but a serious challenge for students just beginning an instrument to record something decent. As an alternative, I encourage the use of MIDI files, a cappella mixes, and sampling. (For educational purposes only, of course.) These resources can provide a signal and a musical performance with which to practice your production chops whether you play an instrument or not.

However, if you have never worked with samples or imported a MIDI file, taking advantage of these resources can be intimidating. One of the best ways I know to explain the whole process is to show you in a song. So, without playing a darn thing, just using my ears and production skills, I produced a mashup in Reason 4 using an a cappella, a MIDI file of a cover tune, and a sample of the original tune — all items I found for free on the Web. This mashup features Tone-Loc’s “Funky Cold Medina” and Kraftwerk’s “The Model.”

You can download the Reason 4 song file below (it’s about 8 MB) and explore the production, from its samples to its mix. To download an MP3 of the mashup, visit my myspace page.

Cold Medina Mashup

There’s a lot that goes into producing a convincing drum track, especially when your drummer is a software sampler (such as Reason’s Redrum and NN-XT, Native Instrument’s Battery, or MOTU’s MachFive). Indeed, the shear number of techniques employed to create a great drum track would keep me writing blogs for months to come. But, rather than go on and on about how to produce realistic sounding drums, let’s cut to the chase and look at how it’s done in a Reason song file.

Using Reason 4, I’ve cooked up a song file that demonstrates how to produce and mix realistic sounding drums. I’m using only samples found in Reason’s Factory Sound Bank and Redrum as the sample playback device. You can do much more with the NN-XT in terms of the shear number of samples and velocity zoning. However, since most beginners reach for Redrum first, I decided to hold off on the NN-XT. The mix is not mastered (there’s no Mastering Combinator or Maximizer in the rack) so that you can see and hear how your drum levels should be hitting before mastering. (Mastering should be used to make a great mix sound awesome. Unfortunately, mastering is too often used to make a poor mix sound passable. But, that’s a subject for another blog.)

If you have Reason 4, you can open up this song file and explore the connections and settings. Of course, your drum tones and compression levels will vary with each individual mix, in relation to the other instruments in your song. For example, you might want your snare to have less compression on the initial attack of its waveform, for greater snap, or your kick to exhibit more mid frequency pop around 8 kHz. Fine adjustments such as these are easily accomplished when your devices are properly set up and routed, as they are in this song file. Alternately, if your drums aren’t properly routed, fine tuning your drum mix can be an exercise in frustration. Many of the techniques employed in this drum mix are the sorts of things that I teach in my Berkleemusic course, Producing Music with Reason.

Here’s a list of the production techniques used to produce this drum track:

· Compression and parametric EQ inserts
· Parallel compression
· Group effects
· Individual outputs
· Gesture sampling
· Proper levels and gain structure
· MIDI performance sample (a drum sequence created by a real drummer)

Turn your speakers up and have fun exploring this song file!

Redrum Drum Mix Demo

Shot of the Drum Mix Rack

Of course, just because you don’t understand compression doesn’t mean that you’re mentally challenged. As a rule, the compressor, and how it controls a signal’s dynamics, is one of the more challenging processors to grasp. Learning how to effectively apply compression in your mix can take a significant amount of study time, patience, and good old fashioned experience.

Now, I could explain what each parameter of a compressor does and how it affects the signal. I could even give you some compression presets to get you started. But, this approach would be old hat and does nothing to help you actively hear compression and how each of its components work. You see, without the ability to hear in your mind how compression colors a signal, and to then know which parameters on a compressor to reach for in order to achieve your sound, you’re just fumbling blindly.

The skill necessary to properly operate a compressor is comparable to the ability you developed as a toddler to recognize and apply colors. You learned to visualize what color you wanted to apply to the flower in your coloring book, and you learned which color to reach for in your box of crayons to achieve your objective. The trick with compression, as with any type of processing or synthesis used in music production and sound design, is to know, instinctively, which parameters to reach for in order to create the sound you’re hearing in your head. It’s a deceptively simple process because it’s so easy to quantify, but as we all know from experience, it’s tough to put into practice.

With all this in mind, I’ve cooked up an interactive compression lesson to help you better hear compression, and learn to associate compression colors with specific compressor parameters. It’s a Reason song file full of MClass Compressors, with each Compressor adjusted slightly differently, but applied to the same snare drum signal. Each compressor’s label reflects its parameter change (such as “More Attack” or “Less Attack”), so that you can easily identify the Compressor’s parameter that you’re hearing, in relation to a base compression setting (the “Basic Compression” device). And, since a sound is rarely heard on its own, but, instead, always with accompaniment, I’ve included the rest of the drum mix as a stereo stem on Channel 12 of the mixer.

Here’s How You Work It
Press Play to start the drum pattern, then, to hear each compression setting, solo each snare drum signal on the mixer (Channels 1 to 10), one channel at a time. Leave the drum mix on Channel 12 in solo mode so that you can hear how the different compression settings make the snare “sit” in the drum mix.

Many of the changes to the snare drum’s sound are subtle and a challenge to hear, especially if you’re new to this sort of critical listening. Accurate monitors are also key in being able to hear the differences in the drum’s sound. So, if you’re not hearing the differences right out of the gate, not to worry, below is a description of what you’re listening for in each compression setting.

Channel 1: “No Compression”
This is the snare drum dry, with no compression processing.
Channel 2: “Basic Compression”
This is a decent snare drum compression setting. It is the starting point from which a single parameter is changed in the following Compressors. For example, on the “More Attack” Compressor, all the parameters are identical to the “Basic Compression” settings except the Attack parameter.
Channel 3: “Less Threshold”
Increasing the Threshold means that less of the incoming signal will be compressed. Another way of putting it is that the threshold at which the signal will begin being compressed is higher.
Channel 4: “More Threshold”
Decreasing the Threshold means that more of the incoming signal will be compressed. Another way of putting it is that the threshold at which the signal will begin being compressed is lower.
Channel 5: “Less Ratio”
There’s no easy way to explain the compression ratio. It’s math, there’s no getting around it. Ratio sets the amount of input signal necessary to cause a 1 dB increase in output signal. For example, with a ratio of 4:1, an 8 dB increase in input will produce a 2 dB increase in the output. So, less Ratio means that an increase in input signal will sound louder at the output, less compressed compared to the original “Basic Compression” setting.
Channel 6: “More Ratio”
With more compression ratio applied, more input signal will be required to produce a 1 dB increase in output signal. Consequently, the output signal will sound more compressed when compared to the original “Basic Compression” setting. At high compression ratios, limiting occurs, where, at the most extreme settings, the output level stops increasing no matter how loud the input level becomes (referred to as “brickwall” limiting). In situations where the output level is very low in volume, you can use the Compressor’s Output Gain control to turn it up.
Channel 7: “Less Attack”
The Attack parameter sets how quickly the compression will begin. So, turning the Attack up means that less of the signal’s initial transient (the very beginning of its waveform) will be compressed. This is good if you want to retain the crack and pop of the waveform’s start.
Channel 8: “More Attack”
Turning the Attack down means that more of the signal’s initial transient will be compressed. This is good if you want to diminish the crack and pop of a waveform’s start.
Channel 9: “Less Release”
The Release parameter determines how long it will take for the compression effect to fade out. So, less Release equals a shorter release time and the signal’s waveform will be compressed for a very limited duration. This is good if you want to retain the natural decay of a waveform.
Channel 10: “More Release”
Turning the Release up means that the time it takes for the compression effect to fade out will be longer. This is good if you want to compress the natural decay of a waveform, like increasing the volume as the signal fades out.

After you’ve listened carefully to each compression setting, try describing the changes in the sound that you hear. This will connect what you’re hearing to a concrete idea in your mind. And, ultimately, help you to associate a compression color with a specific compression parameter. Once you master hearing what each compression parameter can do on its own, then you will begin to hear how all of the compression settings work together to create a variety of compression effects and sonic colorations.

Here’s the Reason song file. Remember to press Play before you begin soloing each snare drum signal, and only audition one snare signal at a time.

Compression Lesson (Reason 3 Song File)

It seems like the Pro Tools Accelerated Videos (http://www.digidesign.com/accelerated) are often overlooked as an educational resource. Sure, they’re clearly for promotional purposes, extolling the virtues of Pro Tools. But, at the same time, they are an excellent overview of Pro Tools centered music production techniques and features, both new and old. The videos aren’t nearly as in-depth as our twelve week courses here at Berkleemusic, but if what you need is a quick blast of information, an overview of a feature or technique, the Pro Tools Accelerated Videos are just perfect.

The Pro Tools Accelerated Videos can also be seen on YouTube. Here’s one on using Reason Adapted with Pro Tools and setting up the ReWire connections:

Why You Need Reason 4

Oct 25 2007

Is Reason 4 Cool? Is Tony Hawk a good skateboarder? The answer is a resounding, “Yes!” But the question I inevitably hear is, “Why do I need to update Reason if I just use it as a virtual sound module.” Now, that’s an easy answer, the Thor Polysonic Synthesizer and the RPG-8 Monophonic Arpeggiator.

You’ve heard of Thor the Norse God of Thunder, right? Initially, I thought the guys at Propellerhead were just being silly, but this new synth is aptly named because it does produce some thunderous sounds. Take for example the Moog influenced Fat Boy bass patch, or the endlessly entertaining sequenced and rhythmic patches (such as Elastic Overdrive or Modular Funk Machine). Thor has a built-in step sequencer for some amazingly complex and funky sounds. And, if designing sounds isn’t your thing, the Reason 4 Factory Sound Bank comes with a dozen folders packed full of earth shaking Thor patches: Bass, Fx, Lead Synths, Pads, Percussion, Poly Synths, Rhythmic, Sequenced, Textures, Voice and Choir, Signature Patches (patches created by well-known artist and producers), and several uncategorized patches in the Thor Patches parent folder.

At the Reason Producer’s Conference in San Francisco, just before the Release of Reason 4, I distinctly heard Propellerhead product specialist James Bernard answer a question on the possibility of having an arpeggiator function in Reason with, “There will never be an arpeggiator in Reason.” Clearly, he was pulling our collective leg. The RPG-8 is dope! It is a comprehensive arpeggiator with a load of parameters for shaping arpeggios. For example, Hold, Octave Shift, Velocity, Gate Length, it can generate up to a four octave arpeggio, and there are controls for introducing random and sequenced variations (such as the Pattern Steps with which you can mute specific steps in the arpeggio). Better still, the RPG-8 can be controlled by your ReWire master application. For example, in your ReWire master, assign a MIDI track’s output to the RPG-8, send it a chord (or even a single note) and it will play an arpeggio using the instrument device that it is connected to in the Reason rack. Talk about cool!

For those of you with Pro Tools 7.3 and Reason 4, I’m attaching a ReWire session to show you how the RPG-8 can be controlled from an Instrument track in Pro Tools and sending an arpeggio to Thor at the same time. In the Zip folder you’ll find the Pro Tools 7.3 session file and Reason 4 song file. Remember to launch the Pro Tools session first, then the Reason song file. (For those of you without Pro Tools 7.3 and Reason 4, I’m also attaching an MP3 so you can at least hear what I’m going on about.)

1) Session Zip

2) MP3 Audio File

Thor and RPG-8